SimulationCompletedHigh relevance

HumanoidBench

HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation

HumanoidBench is a simulated benchmark of 27 whole-body tasks for a humanoid robot with dexterous hands: 12 locomotion tasks and 15 whole-body manipulation tasks. It runs in MuJoCo, with a Unitree H1 fitted with two Shadow Dexterous Hands as the primary robot. The authors report that off-the-shelf reinforcement learning methods fall below the success threshold on most tasks.

First published
2024
Organizers
Carmelo Sferrazza et al.
Tasks
27
Simulator
MuJoCo
License
MIT

What it measures

Whether a learning method can control a high-dimensional humanoid to walk, run, stand, balance and climb stairs, and to carry out whole-body manipulation such as pushing, opening doors and cabinets, and moving packages. Performance is reported as episode return per task.

How it works

Each task is a MuJoCo environment with dense and sparse reward terms, and the return is the sum of rewards over an episode. The paper compares DreamerV3, TD-MPC2, SAC and PPO (PPO only on a subset of tasks) and reports learning curves averaged over three seeds rather than a single normalized score; success is shown qualitatively against a per-task threshold. Some tasks have simple and hard variants. A hierarchical method that reuses pre-trained walking and reaching policies is evaluated on push and package.

Why it matters

Testing humanoid whole-body control on hardware is costly and fragile, so a shared simulated suite lets researchers compare methods before transfer to real robots. The reported results show flat reinforcement learning struggling on many whole-body tasks, with hierarchical use of low-level skills performing better.

Scoring

Metrics

MetricKeyUnitDirection
Episode return (sum of per-step rewards)returnUnitlessHigher is better ↑

Hardware

Robots involved

Primary robot: simulated Unitree H1 with two Shadow Dexterous Hands on the arms. The repository also supports the Unitree G1 with three-finger hands and a low-dimensional-hand H1 variant. The paper also lists the Agility Digit as a supported body; it is not linked here.

Recorded outcomes

Results

No result files yet

This record describes the evaluation, but no verified structured results have been added.

Primary links

Resources

Evidence

Sources

  1. [1]HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation ↗arXiv · accessed Oct 8, 2026
  2. [2]HumanoidBench project page ↗HumanoidBench authors · accessed Oct 8, 2026
  3. [3]humanoid-bench (GitHub repository) ↗GitHub · accessed Oct 8, 2026
  4. [4]HumanoidBench (arXiv HTML, v2) ↗arXiv · accessed Oct 8, 2026

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