SimulationCompletedHigh relevance

SkillBench

SkillBench, introduced with SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending

SkillBench is a simulated, cross-embodiment benchmark of eight humanoid loco-manipulation tasks, introduced with the SkillBlender framework. It covers three Unitree humanoids (H1, G1 and H1-2) and four primitive skills. It tests whether pre-trained, goal-conditioned skills can be blended into complex whole-body tasks with little task-specific reward engineering.

First published
2025
Organizers
Yuxuan Kuang et al.
Tasks
8
Simulator
—
License
—

What it measures

Task accuracy and motion feasibility for whole-body loco-manipulation, such as reaching, pressing buttons, pushing boxes, carrying packages and shooting a ball, across humanoid bodies. The paper also argues that its method avoids reward hacking.

How it works

The eight tasks are FarReach, ButtonPress, CabinetClose, FootballShoot, BoxPush, PackageLift, BoxTransfer and PackageCarry. Policies are built by pre-training task-agnostic primitive skills and blending them with a hierarchical reinforcement learning framework. The paper states a set of evaluation metrics that balance accuracy and feasibility; their exact definitions were not verified here.

Why it matters

Whole-body loco-manipulation, meaning walking while using the hands, is a core humanoid capability, and SkillBench targets three humanoid bodies directly. It is a recent, single-paper benchmark, so its adoption and long-term maintenance are not established.

Scoring

Metrics

MetricKeyUnitDirection
Task accuracytask_accuracyUnitlessHigher is better ↑

Hardware

Robots involved

Three Unitree humanoids: H1, G1 and H1-2, mapped to the roster slugs unitree-h1, unitree-g1 and unitree-h1-2. Degrees of freedom for each embodiment are not given on the project page or in the abstract.

Recorded outcomes

Results

No result files yet

This record describes the evaluation, but no verified structured results have been added.

Primary links

Resources

Evidence

Sources

  1. [1]SkillBlender: Towards Versatile Humanoid Whole-Body Loco-Manipulation via Skill Blending ↗arXiv · accessed Oct 8, 2026
  2. [2]SkillBlender project page (SkillBench) ↗Physical Superintelligence Lab · accessed Oct 8, 2026
  3. [3]SkillBlender (GitHub repository, official implementation) ↗GitHub · accessed Oct 8, 2026

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